Modifies hatch-specific properties, such as pattern, scale and angle for an existing hatch or fill.

Button
Ribbon: Home tab
Modify
panel
Edit
HatchNot available on the ribbon in
the current workspace
Menu: Modify
Object
HatchNot available in menus
in the current workspace
Toolbar: Modify
II
Command entry: hatcheditThe following options are displayed.
Determines a boundary from selected objects that form an enclosed area.
When you use the Select Objects option, interior objects are not detected automatically. You must select the objects within the selected boundary to hatch or fill those objects according to the current island detection style.

Each time you click Select Objects, HATCH clears the previous selection set.

While selecting objects, you can right-click at any time in the drawing area to display a shortcut menu. You can undo the last selection or all selections, change the selection method, change the island detection style, or preview the hatch or gradient fill.
Displays the boundary grip controls for the selected hatch that you can use to grip-edit both the boundary and the hatch object.
When you select or use the Display Boundary Objects option to select a non-associative hatch, the hatch boundary grips are displayed.
When you select an associative hatch, it displays only a single grip point of the hatch. To display the boundary grip controls of the objects associated to the hatch, use the Display Boundary Objects option. You can only edit an associative hatch by grip-editing the associated boundary objects.
Creates a region object that encloses the hatch object. This option is available only during hatch creation.
For more information about regions, see Create and Combine Areas (Regions) in the User's Guide.
Specifies whether to create a solid fill, a gradient fill, a predefined hatch pattern, or a user-defined hatch pattern.
Predefined patterns are stored in the acad.pat or acadiso.pat files supplied with the product.
User-defined patterns are based on the current linetype in your drawing. A custom pattern is a pattern that is defined in any custom PAT files that you have added to the search path.
Controls the starting location of hatch pattern generation. Some hatches, such as brick patterns, are meant to be aligned with a point on the hatch boundary. By default, all hatch origins correspond to the current UCS origin.
Sets the hatch origin to the defaoult location stored in the HPORIGIN system variable.
Controls several commonly used hatch or fill options.
Specifies that the hatch or fill is associative. A hatch or fill that is associative is updated when you modify its boundary objects. (HPASSOC system variable)
Specifies that the hatch is annotative. This property automates the process of scaling annotations so that they plot or display at the correct size on the paper. (HPANNOTATIVE system variable)
Sets the maximum size of gaps that can be ignored when objects are used as a hatch boundary. The default value, 0, specifies that the objects must enclose the area with no gaps.
Move the slicer or enter a value, in drawing units, from 0 to 5000 to set the maximum size of gaps that can be ignored when the objects serve as a hatch boundary. Any gaps equal to or smaller than the value you specify are ignored, and the boundary is treated as closed. (HPGAPTOL system variable)
Controls whether a single hatch object or multiple hatch objects are created when several separate closed boundaries are specified. (HPSEPARATE system variable)
Hatches or fills inward from the outer boundary. If an internal island is encountered, hatching or filling is turned off until another island within the island is encountered. (HPISLANDDETECTION system variable)
Hatches or fills inward from the outer boundary. This option hatches or fills only the specified area and leaves the internal islands unaffected. (HPISLANDDETECTION system variable)
Ignores all internal objects and hatches or fills through them. (HPISLANDDETECTION system variable)
Assigns a draw order to a hatch or fill. You can place a hatch or fill behind all other objects, in front of all other objects, behind the hatch boundary, or in front of the hatch boundary. (HPDRAWORDER system variable)